Skip to content

Products and gamepasses

Everything is bought from the pedestals in spawn. This page says what each one actually gives you.

Pass Effect
LossPrevention cuts XP loss by 20 %, then absorbs a further 100 000 flat
OrbBoost every orb pays an extra max(10 000, 25 % of the orb)
RejoinBoost on rejoin, max(100 000, 30 seconds of your idle rate)
CrownPlayer cuts loss by 10 %, +50 000 barrier, max(5 000, 12.5 %) per orb, max(50 000, 15 s) on rejoin, and a crown chat tag
AllCosmetics bypasses the tier requirement on every sword skin and kill effect

Orb Boost and Rejoin Boost keep up with you. They pay a percentage or a flat amount, whichever is bigger, so they get better the further you progress instead of becoming irrelevant.

Loss Prevention is a late-game pass. Cutting your loss by 20 % barely matters at Tier 10 where you only lose 1 %. At Tier 37 and up, where you lose 70 %, it is substantial.

Crown is three passes in one at reduced rates. If you are buying more than one of the others, price Crown first.

Product Grants
XP Tier 1–5 1M / 10M / 100M / 1B / 10B XP
EfficientXP 25 000 000 XP
InstantDivine 3 000 000 XP
OrbRain Tier 2 (Solar) 100 orbs at 8e9 XP each
OrbRain Tier 3 (Transcendent) 100 orbs at 3.2e10 XP each
DailyBoost +5 000 multiplier once per day (+5 if repeated the same day)
NukeServer kills the server — blocked while any player is Tier 40 or above

Any purchase also counts towards your Hyper Boost quests.

Premium gives you two things: an income bonus that builds up the longer you stay in one server, and auto-rejoin, which everyone else has to reach Tier 13 for.

The income bonus is added on rather than multiplied, so it is large when you are starting out and barely noticeable once your multiplier is big.

  1. The Hyper Boost playtime quest. Free, worth 20 000 multiplier, and it expires. Do it first.
  2. Crown. Permanent, stacks with everything, three effects in one.
  3. Daily Boost. +5 000 multiplier a day adds up fast.
  4. XP products. Worth the least. XP is the thing the game deletes; multiplier is what stays.