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Stats

You get one stat point per tier. Total points available equals your tier; the cap on any single stat is clamp(floor(tier / 3), 3, 10).

Stat Per point
Health +10 % max HP (and divides HP regen)
Damage +5 % damage
HPRegen +40 % of the base 0.01 % per second
MPMax +10 MP
MPRegen +20 % of the base 1 MP per second
Speed +2 % walkspeed
MaxMP = 100 + (tier - 1) x 3 + MPMax x 10
Base speed = 18, hard cap 50
Actual speed = speed x (0.85 + 0.15 x HP / MaxHP)

Two traps worth knowing:

  • Health fights HPRegen. Points in Health divide your regen. Stacking Health alone makes you a slow-healing bag of hit points.
  • Speed is health-scaled. At low HP you move up to 15 % slower, and speed is halved outright while a teleport is charging.
Playstyle Priority
Farming NPCs solo Damage > Speed > Health
Surviving to hold a control point Health > HPRegen > Damage
Ability spam (Tier 21+) MPMax > MPRegen > Damage
Pure map traversal Speed to cap, rest into Damage