Stats
You get one stat point per tier. Total points available equals your tier; the cap on any
single stat is clamp(floor(tier / 3), 3, 10).
The six stats
Section titled “The six stats”| Stat | Per point |
|---|---|
| Health | +10 % max HP (and divides HP regen) |
| Damage | +5 % damage |
| HPRegen | +40 % of the base 0.01 % per second |
| MPMax | +10 MP |
| MPRegen | +20 % of the base 1 MP per second |
| Speed | +2 % walkspeed |
Derived numbers
Section titled “Derived numbers”MaxMP = 100 + (tier - 1) x 3 + MPMax x 10Base speed = 18, hard cap 50Actual speed = speed x (0.85 + 0.15 x HP / MaxHP)Two traps worth knowing:
- Health fights HPRegen. Points in Health divide your regen. Stacking Health alone makes you a slow-healing bag of hit points.
- Speed is health-scaled. At low HP you move up to 15 % slower, and speed is halved outright while a teleport is charging.
Suggested spreads
Section titled “Suggested spreads”| Playstyle | Priority |
|---|---|
| Farming NPCs solo | Damage > Speed > Health |
| Surviving to hold a control point | Health > HPRegen > Damage |
| Ability spam (Tier 21+) | MPMax > MPRegen > Damage |
| Pure map traversal | Speed to cap, rest into Damage |