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Combat and PvP

Your Tier is the main factor — it multiplies your damage directly. On top of that:

  • your Damage stat, +5 % a point
  • Blitz, 1.26x for 10 seconds
  • distance falloff — damage drops off with range, down to a third at the edge
  • a random ±5 % roll on every hit

Tier mismatch cuts damage in PvP, both ways. The further apart two players’ tiers are, the less damage each of them does to the other — it is a mismatch penalty, not a protection for the weaker one. A Tier 20 fighting a Tier 7 has both sides hitting for about 63 % of normal; across the full range of the game it falls to around 25 %. This only applies player against player.

You kill You get
A player 15 % of the XP they were going to lose, plus 10 000, plus 5 seconds of their income
An NPC 70 % of its XP plus 100, split between everyone who damaged it

Either way the victim drops orbs — up to 7, sharing the payout, more the higher the tier.

Pacifist is the PvP toggle and it is on by default. With it on, players cannot hurt you and you cannot hurt them.

What it costs you:

  • Five abilities do nothing — Oblivion, Hellfire, Occult, Warzone and Champion all refuse to cast
  • You cannot capture the hill or the castle — the pads ignore you completely

Turning it off makes you a target, because your XP loss is what pays whoever kills you.

Getting hit tags you and your attacker for 10 seconds. While tagged you cannot use the SkyDrop button, and the music switches to the battle track. It clears on its own.