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Abilities

Abilities are cast from the Bubble tool. They unlock by tier, cost MP, and share a 1 second global cooldown on top of their own. All magic is blocked inside the spawn area.

Ability Tier MP Cooldown Effect
Projectiles 7 10 4 homing diamonds at the cursor
Speed 9 30 15 s 1.35x speed for 15 s
Doom Burst 11 50 5 s expanding 35-stud burst
Heal 13 40 10 s heals more the lower your HP
Line Burst 15 25 3 parallel lines of 6 delayed hitboxes
Blitz 17 25 10 s 1.26x damage for 10 s
Firework 19 40 40 scattering damage particles
Starfall 21 75 5 s 30 falling balls, 0.15 s apart
Radioactive 23 40 15 s 125-stud damage field for 30 s
Arena 25 100 15 s 8 pillars in a 70-stud ring, 12 s
Oblivion 27 120 600 s 15 s buildup, then hits the whole map
Chaos 29 140 120 s bouncing-bullet turret, 10 pulses
Hellfire 31 160 900 s map-wide damage over time
Occult 33 180 240 s 5 owned Noobs scaled by 20 s of your idle XP
Warzone 35 200 1 800 s 200 mines across the map, 2 minutes
Lifesteal 37 100 15 s 25 % lifesteal for 15 s
Snap 39 0 900 s 50/50 kill on everything at or below your tier, including you
Meteor Shower 41 0 600 s 20 meteors over 20 s, plus a custom sky
Wish 43 0 600 s spawns a Lucky Star; 3 % chance of a Hyper Star
Overload 45 0 20 s XP nova sharing your idle rate with nearby players
Champion 48 0 1 800 s 1 Noob at 100x RNG, scaled by 20 s of your idle XP

The abilities split cleanly into three groups:

  • Tier 7 to 25 — combat tools. Cheap, low cooldown, used constantly. Projectiles and Line Burst are your damage; Heal and Speed keep you alive to use them.
  • Tier 27 to 37 — map clears. Expensive, long cooldowns, designed to wipe everything alive at once. Oblivion, Hellfire and Warzone are the big three — and all three need PvP on.
  • Tier 39 to 48 — economy abilities. These cost no MP and do not primarily deal damage. Wish makes stars, Overload shares income on a 20 second cooldown, Champion prints a single enormous payday. This is where the game stops being about combat.

What Occult and Champion are actually worth

Section titled “What Occult and Champion are actually worth”

Both summon noobs owned by you, and both price them the same way:

RNG = RollRNG() x booster x clanOccultBonus -- booster is 1, or 100 for Champion
value = 20 seconds of your idle XP rate x RNG

They spawn on top of you, 50 studs up, with a small random offset. The distance bonus does not apply — where you stand when you cast changes nothing about the payout.

What does change it:

  • Your idle rate at that instant. That figure already includes your rejoin chain, control point boosts, active star boosts, friends in the server and your clan bonus. Casting while you hold the castle on a 4x chain is worth far more than casting cold.
  • RollRNG(), which scales with the server’s ActivityBoost. A busy server rolls better summons.
  • Clan OccultBonus, which multiplies the RNG directly.

Summons above Tier 39 also stick around longer than the standard 300 seconds, scaled by their tier.

MaxMP = 100 + (tier - 1) x 3 + MPMax stat x 10

Base regen is 1 MP per second, +20 % per MPRegen point. At Tier 35 with no MP stats you have 202 MP — one Warzone and nothing else. Points in MPMax are what make the late abilities usable back to back.