Abilities
Abilities are cast from the Bubble tool. They unlock by tier, cost MP, and share a 1 second global cooldown on top of their own. All magic is blocked inside the spawn area.
| Ability | Tier | MP | Cooldown | Effect |
|---|---|---|---|---|
| Projectiles | 7 | 10 | — | 4 homing diamonds at the cursor |
| Speed | 9 | 30 | 15 s | 1.35x speed for 15 s |
| Doom Burst | 11 | 50 | 5 s | expanding 35-stud burst |
| Heal | 13 | 40 | 10 s | heals more the lower your HP |
| Line Burst | 15 | 25 | — | 3 parallel lines of 6 delayed hitboxes |
| Blitz | 17 | 25 | 10 s | 1.26x damage for 10 s |
| Firework | 19 | 40 | — | 40 scattering damage particles |
| Starfall | 21 | 75 | 5 s | 30 falling balls, 0.15 s apart |
| Radioactive | 23 | 40 | 15 s | 125-stud damage field for 30 s |
| Arena | 25 | 100 | 15 s | 8 pillars in a 70-stud ring, 12 s |
| Oblivion | 27 | 120 | 600 s | 15 s buildup, then hits the whole map |
| Chaos | 29 | 140 | 120 s | bouncing-bullet turret, 10 pulses |
| Hellfire | 31 | 160 | 900 s | map-wide damage over time |
| Occult | 33 | 180 | 240 s | 5 owned Noobs scaled by 20 s of your idle XP |
| Warzone | 35 | 200 | 1 800 s | 200 mines across the map, 2 minutes |
| Lifesteal | 37 | 100 | 15 s | 25 % lifesteal for 15 s |
| Snap | 39 | 0 | 900 s | 50/50 kill on everything at or below your tier, including you |
| Meteor Shower | 41 | 0 | 600 s | 20 meteors over 20 s, plus a custom sky |
| Wish | 43 | 0 | 600 s | spawns a Lucky Star; 3 % chance of a Hyper Star |
| Overload | 45 | 0 | 20 s | XP nova sharing your idle rate with nearby players |
| Champion | 48 | 0 | 1 800 s | 1 Noob at 100x RNG, scaled by 20 s of your idle XP |
Reading the list
Section titled “Reading the list”The abilities split cleanly into three groups:
- Tier 7 to 25 — combat tools. Cheap, low cooldown, used constantly. Projectiles and Line Burst are your damage; Heal and Speed keep you alive to use them.
- Tier 27 to 37 — map clears. Expensive, long cooldowns, designed to wipe everything alive at once. Oblivion, Hellfire and Warzone are the big three — and all three need PvP on.
- Tier 39 to 48 — economy abilities. These cost no MP and do not primarily deal damage. Wish makes stars, Overload shares income on a 20 second cooldown, Champion prints a single enormous payday. This is where the game stops being about combat.
What Occult and Champion are actually worth
Section titled “What Occult and Champion are actually worth”Both summon noobs owned by you, and both price them the same way:
RNG = RollRNG() x booster x clanOccultBonus -- booster is 1, or 100 for Championvalue = 20 seconds of your idle XP rate x RNGThey spawn on top of you, 50 studs up, with a small random offset. The distance bonus does not apply — where you stand when you cast changes nothing about the payout.
What does change it:
- Your idle rate at that instant. That figure already includes your rejoin chain, control point boosts, active star boosts, friends in the server and your clan bonus. Casting while you hold the castle on a 4x chain is worth far more than casting cold.
RollRNG(), which scales with the server’sActivityBoost. A busy server rolls better summons.- Clan
OccultBonus, which multiplies the RNG directly.
Summons above Tier 39 also stick around longer than the standard 300 seconds, scaled by their tier.
MP budget
Section titled “MP budget”MaxMP = 100 + (tier - 1) x 3 + MPMax stat x 10Base regen is 1 MP per second, +20 % per MPRegen point. At Tier 35 with no MP stats you have 202 MP — one Warzone and nothing else. Points in MPMax are what make the late abilities usable back to back.