Sacrifice
Sacrifice sets your XP to zero and pays you a lump of Rejoin Multiplier for it.
| Requirement | Value |
|---|---|
| Minimum tier | 7 (Rare) |
| Location | inside the spawn area (requires the spawn forcefield) |
| Cooldown | 900 seconds |
| Cost | all current XP |
| Side effect | resets your rejoin chain, and kills your character |
The payout is CalculateSacrificeValue(tier), listed per-tier in the Sacrifice column of the
tier table. It is flat multiplier, not a percentage, so it is worth exactly
the same whether you got to that tier quickly or slowly.
When to use it
Section titled “When to use it”Sacrifice pays by tier reached, not XP held. So the play is:
- Push to the highest tier you can reach comfortably.
- Sacrifice the moment you get there — extra XP above the tier threshold is wasted.
- Rebuild on the new, higher multiplier.
Because it resets the rejoin chain, do not sacrifice mid-chain. Spend the chain first.
Sacrifice vs. rejoin
Section titled “Sacrifice vs. rejoin”| Rejoin | Sacrifice | |
|---|---|---|
| Cost | 1–70 % of XP | 100 % of XP |
| Frequency | as often as you like | every 900 s |
| Chain | builds it | resets it |
| Where | anywhere | spawn only |
Rejoining is the engine. Sacrifice is the gear change.