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Control points

Two capture pads on the map. Standing on one alone for 5 seconds claims it. Holding one multiplies your idle XP, and how much depends entirely on server activity.

Pad Multiplies your idle XP by
Hill 1 + (activity ÷ 1.5)
Castle 1 + activity
Both 1 + activity + (activity ÷ 1.5)

Each pad has a floor of +10 %, so even on a dead server holding one is worth 1.1x.

Server activity Hill Castle Both
0 — empty server 1.1x 1.1x 1.2x
1 1.67x 2x 2.67x
5 4.33x 6x 9.33x
20 14.3x 21x 34.3x
100 — just after a Hyper Star 67.7x 101x 168x

This is the single biggest income multiplier in the game on a busy server, and close to worthless on an empty one. The pad itself displays the current figure as “X % Idle XP Gain!”, so you can read it before deciding whether it’s worth fighting for.

Event Activity
A player joins +0.05
An enemy dies +0.02
An orb is collected +0.01
Lucky Star activity roll +10
Hyper Star activity roll +100

It decays by 1 % per second, so it reflects what is happening right now, not what happened an hour ago. It caps at 199 999.

Because a Hyper Star can add +100 in one hit, the moments right after one are when these pads are worth the most — a castle held at that moment is paying over 100x.

  • One person on the pad — you capture in 5 seconds
  • Two or more — contested, nobody gets it
  • Pacifists are ignored — PvP must be on to capture at all

Holding a point means being killable. That is the trade.

The castle is on the east side and the only way up is the truss tower next to it.