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Orbs and pickups

Orbs are the game’s XP pickup. They come from four places:

Source Amount
Killing an NPC or player min(floor(tier^(2/3)), 7) orbs sharing the payout
Leaving the server 15 % of your multiplier gain + 1 000, at your last position
The NoobVanish star event every living NPC becomes an orb
Orb Rain products 100 orbs at a fixed value
  • Orbs merge on contact unless flagged otherwise, so clusters consolidate into one big pickup.
  • Size and colour scale with the tier of the XP inside.
  • Lifetime is 10 x sqrt(RNG + 2) seconds. Special orbs with RNG = -1 last a flat 45 seconds.
  • Players with PvP enabled get priority on orbs through a short lock window. Pacifists wait.

Every orb also feeds the activity system: +0.01 server ActivityBoost and +0.005 personal activity each. Hoovering up a big pile is worth more than the XP alone.

The orbs dropped by leaving are not dropped if you died, or if you were standing in spawn when you left. Walk onto the map before you go if you want to collect on the way back.

The SkyDrop button in spawn teleports you to a random map position on a 1 second cooldown. It is blocked while you are combat-tagged or already outside spawn. Because XP scales with distance from spawn, this is the fastest way to reach the valuable east side.