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Orbs

Orbs are the game’s XP pickup. Four things make them:

  • Killing anything — up to 7 orbs sharing the payout
  • Leaving the server — about 15 % of the multiplier you just earned, dropped where you stood
  • The NoobVanish star event — every living NPC turns into one
  • Orb Rain purchases — 100 at once
  • Orbs merge when they touch, so a scattered pile becomes one big pickup. Sweep, don’t pick.
  • Their size and colour tell you the tier of XP inside.
  • They expire. A normal orb lasts about 14 seconds, rising with RNG — around 20 s at 2 RNG and 30 s at 7. Special orbs last a flat 45 s.
  • Players with PvP on get first grab. Pacifists wait a moment.

Every orb also feeds the server’s activity level and your own, which raises everyone’s income and improves random rolls. Hoovering up a big pile is worth more than the XP alone.

You get no orbs if you died, or if you were standing in spawn when you left. Walk out onto the map before you go.

The SkyDrop button in spawn throws you to a random spot on the map. It is blocked while you are in combat. Since the east side of the map is worth far more, this is the fastest way out there.