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Star events

A star appears every 10 minutes, and the timer runs up to 4x faster on a busy server, so in practice as often as every 2.5 minutes. Each one has a 1 in 100 chance of being a Hyper Star instead of an ordinary Lucky Star.

Collecting one rolls an event for the whole server.

Whoever touches it gets paid directly too — a Lucky Star is worth 100 times your Rejoin Multiplier in XP, a Hyper Star 5 000 times.

A dash means that roll only exists on the other kind of star.

Roll Lucky Star Hyper Star
Server XP boost +2x for everyone +10x for everyone
Activity boost +10 server activity +100 server activity
Bonus XP 180 s of idle XP to everyone —
One big enemy 200x the server’s average multiplier, times RNG 350 000x, times RNG
Orb rain — 200 orbs across the map
Everything becomes orbs every living enemy —
More stars 3 more Lucky Stars 10 more Lucky Stars
Sacrifice boost — everyone’s rejoin payouts 1.1x for an hour
Two more Hypers — rare, but it happens

The top rolls are all about equally likely; the ones further down the list are rarer.

  • Everything becomes orbs is the best Lucky roll. On a busy server with 40 enemies alive, that is a huge instant payout.
  • Orb rain is the biggest immediate payout a Hyper Star can give.
  • Sacrifice boost is the one to build around — for a full hour, every rejoin anyone on the server makes pays 1.1x more, and it stacks if it rolls again.
  • Activity boost looks minor and isn’t. It raises everyone’s income and improves every random roll that happens next.

The Wish ability at Tier 43 summons a Lucky Star on demand, with a 3 % chance of a Hyper Star instead. Ten minute cooldown. It is the only way to force one.