Star events
A star appears every 10 minutes, and the timer runs up to 4x faster on a busy server, so in practice as often as every 2.5 minutes. Each one has a 1 in 100 chance of being a Hyper Star instead of an ordinary Lucky Star.
Collecting one rolls an event for the whole server.
Whoever touches it gets paid directly too — a Lucky Star is worth 100 times your Rejoin Multiplier in XP, a Hyper Star 5 000 times.
What they can roll
Section titled “What they can roll”A dash means that roll only exists on the other kind of star.
| Roll | Lucky Star | Hyper Star |
|---|---|---|
| Server XP boost | +2x for everyone | +10x for everyone |
| Activity boost | +10 server activity | +100 server activity |
| Bonus XP | 180 s of idle XP to everyone | — |
| One big enemy | 200x the server’s average multiplier, times RNG | 350 000x, times RNG |
| Orb rain | — | 200 orbs across the map |
| Everything becomes orbs | every living enemy | — |
| More stars | 3 more Lucky Stars | 10 more Lucky Stars |
| Sacrifice boost | — | everyone’s rejoin payouts 1.1x for an hour |
| Two more Hypers | — | rare, but it happens |
The top rolls are all about equally likely; the ones further down the list are rarer.
What to hope for
Section titled “What to hope for”- Everything becomes orbs is the best Lucky roll. On a busy server with 40 enemies alive, that is a huge instant payout.
- Orb rain is the biggest immediate payout a Hyper Star can give.
- Sacrifice boost is the one to build around — for a full hour, every rejoin anyone on the server makes pays 1.1x more, and it stacks if it rolls again.
- Activity boost looks minor and isn’t. It raises everyone’s income and improves every random roll that happens next.
Making stars happen
Section titled “Making stars happen”The Wish ability at Tier 43 summons a Lucky Star on demand, with a 3 % chance of a Hyper Star instead. Ten minute cooldown. It is the only way to force one.