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The map

The playfield is underground: ground level sits around Y = -210, with peaks near Y = -90. Anything above Y = 0 is treated as outside the world and gets teleported to spawn.

Map extents are roughly 936 x 240 x 664 studs, bounded by a five-part wall box.

Place Position Notes
Spawn area (-410, -190, -9) Safe zone, 150 x 66 x 100. Forcefield, 5x HP regen, no damage, no magic
KOTH pad (-230.8, -159.3, -10.5) King of the Hill, on an 847-part hill structure
KOTC pad (237.3, -166.8, -26.5) King of the Castle, reached by the truss tower
Truss tower (267, -127, -29) The only climb to the castle pad
Carrot farm (383, -207, 256) About 130 carrot models, far east — deep in the high-value zone
KillParts across the floor 129 out-of-bounds parts, invisible at runtime
bonus = 1/3 + (min(1, distance from spawn / 900) x 3)^2

Distance is measured horizontally only — from the spawn point at (-410, -9) to the X and Z of whatever is being placed. Height is ignored entirely, so climbing does nothing for you.

The scale runs from 0.33x at spawn to 9.33x at 900 studs, where it caps. Spawn sits at the far west edge and the map is sampled over X -442 to 442, Z -304 to 300, so only the far eastern corners actually reach the cap — roughly 900 to 906 studs out. Everything east is good; the two eastern corners are the ceiling.

The carrot farm, at (383, 256), is 836 studs out and pays 8.1x — high, but not the maximum.

The bonus applies to orb value and RNG, and to naturally spawned NPCs. It does not apply to star event spawns, or to Occult and Champion summons — those are priced off the server’s average rejoin multiplier and off your own idle rate respectively, so where they appear is irrelevant.

Touching a KillPart:

  • halves your HP (down to a floor of 1, never a kill)
  • teleports you 100 studs up
  • applies 60 seconds of 0.25x speed, with a chat message calling you out for glitch abusing
  • has a 1 second debounce, so dragging along the floor only triggers it once per second

NPCs that touch one just take 50 damage.

The parts are made invisible at runtime, so you will not see the boundary coming. It is the floor outside the intended playfield.

IsInSpawn is a box test against the ForcefieldArea part (150 x 218.5 x 100 studs, centred on the spawn column): within 75 studs on X and 50 on Z of its centre. It ignores Y entirely, so “in spawn” extends infinitely up and down above and below that footprint.

Inside it you get a forcefield that blocks all damage, blocks magic, and multiplies HP regen by 5. It is also the only place you can sacrifice.

What is in spawn:

  • Nine product pedestals with proximity prompts
  • Three leaderboards — Tiers, Rejoins and Knockouts, rebuilt every 600 seconds
  • The invite Noob — opens the Roblox invite dialog
  • SpawnObby — a jump course with a platform that tweens 42 studs on a 7 second cycle
  • SkyDrop button — teleports you to a random map position, 1 second cooldown, blocked while combat-tagged
  • ForcefieldArea — the invisible part that defines the safe zone

The clock advances at 1/20th of real time, so a full in-game day takes about 8 minutes.