Enemies
Up to 40 NPCs are alive at once. Which type spawns is random, weighted like this:
| Enemy | How common | Base HP | Base damage | Base speed | Style |
|---|---|---|---|---|---|
| Noob | 13.9 % | 50 | 18 | 16 | melee |
| Iron | 13.9 % | 72 | 12 | 15 | melee, tanky |
| Zombie | 11.6 % | 65 | 24 | 13 | melee |
| Burst | 9.3 % | 45 | 28 | 16 | burst |
| Rocket | 9.3 % | 35 | 43 | 16 | projectile |
| Ice | 7.4 % | 45 | 28.5 | 16 | slows you |
| Giant | 6.9 % | 70 | 22.5 | 11 | body flop |
| Mafia | 6.9 % | 40 | 24 | 13 | ranged |
| Scythe | 6.9 % | 60 | 27 | 16 | melee sweep |
| ANoobis | 4.6 % | 70 | 8.5 | 16 | special |
| Speedster | 4.6 % | 60 | 17.5 | 30 | melee |
| Wizard | 4.6 % | 40 | 25 | 18 | magic beam |
Those are only base numbers
Section titled “Those are only base numbers”Every enemy is scaled by its tier. Damage scales with the tier’s power multiplier; health scales with that multiplier to the power of 2.63. So high-tier enemies are enormously tanky but not proportionally deadly. A high-tier Iron is a chore. A high-tier Rocket will still delete you.
What to kill first
Section titled “What to kill first”- Rocket — the hardest hitter in the game, and it shoots from range. Kill it first.
- Wizard — ranged, hits hard, and faster than you.
- Speedster — speed 30. You cannot walk away from it.
- Zombie — hits hard but is slower than you. Kite it.
- Giant — slow and clumsy. Free XP.
- ANoobis — barely does damage. Also free XP.
Their behaviour
Section titled “Their behaviour”Enemies lock onto the closest target within about 80 studs and rarely switch. Once one has picked someone, it usually stays on them — so you can pull an enemy off a teammate by letting it hit you once.
They’re also slow to notice you in the first place. An enemy with no target checks its surroundings far less often than one that’s already fighting.
Anything that wanders into spawn gets teleported back out.
Where the good ones are
Section titled “Where the good ones are”Enemy value scales with distance from spawn, up to 9.3x at the far east corners. See the map.